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  • Writer's pictureCihan Işıkhan

Object-Oriented, Procedural and Interaction BasedSound-Music Design for Virtual Reality

Paper / Makale, 2022



Işıkhan, C. & Eden, A., Sanal Gerçeklik için Nesne Odaklı, Yordamsal ve Etkileşim Temelli Ses-Müzik Tasarımı, AKÜ Müzik Araştırmaları Dergisi (Amader), Özel Sayı, s. 348-370, Ekim 2022



In recent years, Virtual Reality (VR) applications have become quite widespread and developed. As in other fields, sound and music are closely affected by this situation. Sound and music production/design models have been placed in multi-purpose VR studies much more realistic than before, which increased especially during and after the Covid-19 pandemic. Undoubtedly, all VR studies from past to present, from cyberspace to metaverse, have significantly contributed, and these

studies are continuing at full speed. In particular, the gaming industry guides almost all the multimedia fields, including sound and music.

In this study, the basic terms and concepts related to VR studies involving up-to-date virtual environment techniques and methods are explained. Then, the methods regarding the interaction between objects and the interactive procedural sound design process in the context of electronic music performance in VR are evaluated, and a virtual performance space where these methods are used together is designed. The user can navigate in this space called the Interactive Music Room‡, using VR goggles and controllers, and can produce sound by interacting with two electronic instruments in the room. The application, in which the procedural sound production technique comes to the fore, is implemented using the Unity game engine and Chunity plugin.



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